Genuine ® RTMsoftware Engineering TM

                      RealTime Management  / Web & Permissions-based  Control

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 RTMsoftware --- software systems control from your SmartPhone


RTMsoftware - RealTime Management / Front End System
"Local Language" Interfaces, Web & Permissions-based Access, Mobile Command & Control


While it was 2005 before the technology for wireless data transmission speeds (linking SmartPhones) made the market for mobile data a viable opportunity for software application developers; our key technical team started working on the problem many years before.

Because we have long-term experience in mobile devices dating all the way back to 1994, we had a pretty good idea of what was coming and we started working on mobile device interface issues way back in the mid-90s.  While that is a long story, the net result is that we have been thinking of ways to create highly effective user-controls for shirt-pocket-sized communications devices for the past 15 years.


Finally, the big consumer market has arrived for these products and we are now well positioned to take advantage of the global market opportunity for "Web & Permissions-based Command & Control" software running on the touchscreens of over 1 Billion SmartPhone users.
With these "always on" handsets running over global high-speed 3G/4G wireless networks, users can now enjoy immense power in the palm of their hands as they manage Customer Relationship Management (CRM) databases, program networked video displays, view HDremote Security Systems and execute many, many more powerful Web-based functions.

While most of the historical high-quality software work for CRM has been completed on desktop computers and runs only in English, the big market for that specific application is on SmartPhones operating in "Local Languages" other than English... (
Figure 1)

While many high-quality hardware devices made in China represent a great value from a pricing standpoint, their performance weakness is inherently in their system of software control. After careful consideration of multiple market opportunities for exporting China-made hardware devices, we have identified a series of high-quality product lines that could benefit greatly from our expertise in RTMsoftware-connectivity, particularly as we add additional Local Language Interfaces for users in non-English speaking markets.


So many of these networked devices are in need of a good solution for mobile management of the networked device, it just makes sense to use low-cost SmartPhones running on "always available" 3G/4G wireless networks.


The opportunity behind the story is not just about SmartPhones, it is about high-resolution touchscreens measuring 4" (or better, diagonally)
that actually provide enough pixels to allow good view-ability for tiny Web pages of data.  Older model SmartPhones from Nokia and RIM represent carry-over technology from the messaging /texting era, but utilize small 2" screens which really do not allow Web surfing or viable software for use with data applications.  (Figure 2)

Management believes that phones from Apple and HTC (using Android operating system) will continue to grab market share and that SmartPhones with 4" touchscreens will easily make up more than 50% of the global SmartPhone market by 2012. (*)

When measured in another manner, you can see that 4" touchscreens actually comprised 59% of the SmartPhone market sales in Q1 of 2010.  The market-share trend for SmartPhone touchscreens will continue to accelerate as ALL successful vendors grasp the fact that 4" touch screens (or better) are required for useful data/ graphics applications running on SmartPhones.
(Figure 4)

If there is still any doubt about the future of Web-connected SmartPhones, running high-performance software applications, please see Figure 5 and Figure 6 below. 

From our way of thinking, the opportunity we want to pursue is that 86% of the SmartPhones sold globally will be in use outside of the United States. We know we can generate an awesome Return On Investment (ROI) from delivering RTMbased front-end software control for SmartPhones which provide mcost-effective mobile management:
      
  • The key for us: RTMsoftware /"Local Language" Interfaces driving an array of Genuine ® technology products connected to networked devices.


2011 North American Operations / Sales Opportunities
Through our
Genuine ® Regional Partner / Regional Warehousing program and the implementation of our 48-hour distribution and delivery strategy, we believe we can support Genuine ® Authorized Dealers as they target Genuine ® "AdMasterVLHD Displays" sales on a large-scale basis throughout North America, the Caribbean and Latin America.


                           

www.GenuineSBCLEDdisplays.com
Joint Venture with Shenzhen SBC Photolectric Co. Ltd.

  • With the average commercial customer ordering a $36,000 - $59,000 VLHDdisplay,
  • There are 104 markets in the USA with populations of over 500,000 residents, each community with the potential for 2011 sales of at least 6 VLHDdisplays per year.
  • If Genuine ® Authorized Dealers are deployed in all 100 markets, that is 600 installations / with $40,000 (wholesale revenue) per installation = $24,000,000 in revenues per year
.
  • The MicroTile project represents $100 Million (whsl) per year within 3 years of launch
.
  • The Sellphonix Voice I/O and RTMlive database (CRM) project represents fast-growing revenue growth with high Gross Profit Margins:

                                                              March 2011       Sept. 2011       Dec. 2011
                                
.
  • Qualified Investors are welcome to contact us for more details


__________________________________




SmartPhone Statistics, Trends & Predictions
- excerpts from the Trade Press -



86% of the global SmartPhone market will develop outside of the USA.

Estimates run as high as 1 Billion SmartPhones in use by 2012-13.
Powerful software applications will lag hardware sales.

Worldwide SmartPhone sales have grown from 0.3 Million units in 2000 to 46.6 Million systems in
2005 and are now projected to reach over 250 Million units in 2010. Asia-Pacific SmartPhones sales
are projected to grow from 7.3 Million unites in 2004 to over 100 Million devices in 2011.



Figure 1


_________________________ The Cutting Edge _____________________________



Fri Aug 13, 4:56 pm ET

For Android newbies: 10 questions, answered

Sure, you’ve heard of Android — as in Android phones, which are multiplying like rabbits and taking the smartphone world by storm, giving even the mighty iPhone a run for its money. But are you still a little shaky on the Android basics? Do you turn into a wallflower when the subject comes up during cocktail parties? Read on.

1. What is Android, anyway?

At the most basic level, Android is an operating system for touchscreen smartphones — it’s the software engine that drives all the menus, windows, home screens and internal operations of any Android-powered smartphone, the same way that iOS powers the iPhone and the BlackBerry OS runs BlackBerry handsets.

Android was developed by Google and first announced in 2007, with the very first Android-based phone — the T-Mobile G1 — arriving in fall 2008. (Nope, not that long ago.)

2. What’s so special about Android?

Unlike the proprietary iPhone operating system (now known as "iOS,"), which is under the complete control of Apple — and the same goes for Research in Motion’s BlackBerry OS or Microsoft’s Windows Phone platform — Google released Android as an open-source OS under the auspices of the Open Handset Alliance, leaving phone manufacturers (relatively) free to tweak Android as they see fit for a given handset.

That’s one thing that’s special about Android. Another thing is that it just happens to be a really good OS, the first one in the post-iPhone wireless era to really give Apple a run for its money. Android may not be as sleek or polished as iOS (that’s my humble opinion, at least), but it’s fast and powerful, with an intuitive user interface that’s packed with options and flexibility. It’s also being constantly improved courtesy of the big brains at Google, making the Android experience sleeker by the day.

3. Are Android phones called "Droids"?

Not necessarily. "Droid" is a brand name used by Verizon Wireless for its Android-based phones — the Droid X, the Droid Eris, the Droid Incredible and so on. The HTC Evo 4G on Sprint is not a "Droid," per se, but it’s still an Android smartphone.

4. Why would I (potentially) choose an Android phone over an iPhone?

Well, for a variety of reasons — although I should point out that I’m actually a fan of both operating systems. (Sorry to disappoint the smartphone flame warriors out there.)

One reason to go the Google way is that Android phones boast tight integration with Google services like Gmail, Google Calendar, Google Contacts and Google Voice — perfect for anyone who uses Google for all their e-mails, contacts and events. Indeed, one of the coolest things about Android phones is that the first time you fire one up, you enter your Google user name and password, and voila: All your Google messages, contacts and other info start syncing into your new handset automatically, no desktop syncing needed.

Android is also far more open when it comes to applications. Whereas Apple takes a "walled garden" approach to its App Store, Google won’t restrict you from installing apps that aren’t featured in its official Android Marketplace. iPhone users, on the other hand, must "jailbreak" their phones if they want to install apps that weren’t approved by Apple for inclusion in the App Store.

Last but not least, because Android is open to all manufacturers, a wide variety of Android phones are available to choose from — big and small, souped-up and pared-down, some with slide-out keyboards (good luck convincing Steve Jobs to put a slide-out QWERTY on the iPhone) and some that are all-touchscreen, all the time. Indeed, in the past few months, a new Android phone has debuted practically every week, while we only get a single new iPhone each year.

5. What are the downsides of Android?

Well, if you ask me, the Android OS isn’t quite as forgiving to wireless beginners as the iPhone is. Setting up your e-mail, contacts and calendar on Android is a breeze (if you’re all about Gmail, that is), but when it comes to, say, your music and videos, you’re on your own with Android, which lacks an official media syncing client for the desktop. With the iPhone, you do all your syncing on easy-to-use iTunes, which also lets you manage your e-mail accounts, contacts, apps and photos. Then again, you can only use iTunes for syncing the iPhone, while Android users have a variety of third-party options.

That’s just one example, but in general, Android gives you more options and choices about how you manage your phone and your mobile content — great for experienced and advanced users, but potentially intimidating for newbies.

On the other hand, while beginners might appreciate the (usually) smooth, user-friendly experience that Apple has devised for the iPhone, advanced users may (and often do) get frustrated by Apple’s tight control over what they can and can't do on the iPhone. It’s a trade-off, plain and simple, and your choice of platform depends on what’s right for you.

6. What’s up with all these different versions of Android, like "Donut," "Cupcake" and "Froyo"?

Just as Apple does with iOS, Google continually updates Android with cool new features, leading to one "point" upgrade after another.

The most recent version of Android is 2.2, code-named "Froyo" (for frozen yogurt, yum), adds features such as native USB tethering (for sharing your Android phone’s data connection with a laptop via a USB cable), mobile hotspot functionality (which turns your phone into a portable Wi-FI hotspot that works with nearby Wi-Fi devices) and — perhaps most important — support for Flash, meaning that Flash-powered videos and modules that (notoriously) don’t work on the iPhone will work on the Android Web browser.

Before 2.2 Froyo, we had version 2.1, which added "live" animated wallpaper, new home screen icons and widgets (tiny apps for the home screen), speech-to-text functionality (for e-mail and text messages, for example), full-on multitouch (for pinch-to-zoom gestures), and an updated photo gallery that hooks into your Picasa Web albums. Android 1.6 "Donut" (someone at Google must have a sweet tooth) added various speed improvements, support for more screen resolutions, and faster camera and camcorder applications. The first major update to Android was 1.5 "Cupcake," which (among other goodies) finally added a native video recorder.

7. So if the current version of Android is 2.2, why are people still complaining about Android phones stuck with version 2.1, or even 1.6?

Ah, well, here’s where we find one of the downsides of Google allowing so much diversity in terms of available Android handsets. Don’t get me wrong: Variety is a beautiful thing, especially when it comes to phones. But it also means that each new version of Android must be certified to work on a specific handset — a long and sometimes drawn-out process that can leave users of a particular Android smartphone waiting weeks or even months to get the latest and greatest features. Indeed, manufactures and carriers may decide that it’s not worth the effort to upgrade their older phones to the latest Android version, leaving users high and dry.

On the other hand, only a handful of iPhones exist, which makes it far easier for Apple to roll out a new version of iOS to everyone, all at once — or at least it used to be easy. Because of the hardware demands of iOS 4, we’ve already seen the original iPhone from 2007 get left behind, while users of the second-generation iPhone 3G have complained bitterly that the new iOS has slowed their handsets to a crawl. So it goes.

8. How many apps are available for Android?

About 70,000 or so, growing by the day — still just a fraction of the 225,000-plus apps in the Apple App Store, but the official Android Marketplace has quite the head of steam, not to mention plenty of goodwill from the developer community given that Google doesn’t give apps the star-chamber treatment.

9. So, how should I go about picking an Android phone?
 
No question about it: The breadth and variety of Android phones now on the market can be downright bewildering. The easiest way to narrow your choices is pretty obvious: What features and form-factors are you looking for? Do you want a phone with a real QWERTY keypad, or would you prefer one with only an on-screen keypad? Looking for a big screen (like the 4.3-inchers on the Evo 4G or the Droid X) or something that’s an easier fit in your pocket (like, say, the Droid Incredible)? Will you primarily be sending e-mail and text messages (in which case a smaller screen with a QWERTY would work), or are you interested in watching movies and other videos (big display)? Finally, who’s your carrier — or who would you like to be your carrier?

Nope, it’s not rocket science.

Once you’ve zeroed in on a phone, find out which version of Android it’s running on. Is it the latest and greatest? (For now, only the Motorola Droid 2 is shipping with Android 2.2, although a 2.2 update for the HTC Evo 4G has finally arrived.) If not, ask when — and whether — an update is on the way. Finally, read some reviews (start here and here).

10. What are the hottest new Android phones out right now?

Well, earlier this summer we got the HTC Evo 4G, which supports Sprint’s budding, next-generation WiMax data network and boasts a 4.3-inch display — the same size as the screen on the Motorola Droid X, another eye-popper of a phone, except it’s on Verizon instead of Sprint. Samsung is in the midst of releasing a series of what it calls its Galaxy S-class Android phones: They’re thin and light, they all have high-contrast 4-inch "Super AMOLED" screens, and they’re available (or will be soon) on all four of the big U.S. carriers. If you’re looking for an Android phone with a slide-out QWERTY, consider the new Motorola Droid 2 on Verizon or the upcoming Samsung Epic 4G for Sprint. There’s also the older, cheaper ($99 with contract) Samsung Moment (Sprint).


_________________________ The Cutting Edge _____________________________


Apple iPhone 4 vs. Samsung Captivate vs. Evo 4G

By Digital Trends

We pit Apple’s iPhone 4 against Samsung’s Captivate and HTC’s Evo 4G to see which smartphone delivers the best bang for $200.

Apple iPhone 4, Samsung Captivate, HTC Evo 4G
Apple iPhone 4, Samsung Captivate,
HTC Evo 4G

The summer of the smartphone is upon us. With the arrival of a new messiah phone from Cupertino (Apple iPhone 4, $200 on AT&T), the very first 4G phone in the U.S. (HTC Evo 4G, $200 on Sprint), and the fastest Android device on the market (Samsung Captivate, $200 on AT&T), smartphone buyers have never faced a better slate of options - or a more confusing one.

While it’s tough to go wrong with any of these Herculean challengers, one must naturally reign supreme. We’ve pitted all three head-to-head in the most important feature categories to see which phone should call your pocket home.

 

More from DigitalTrends.com

iPhone 4 Vs. Androids best: Spec faceoff

Motorola Droid Vs. HTC incredible

iPhone 4 Vs. Motorola Droid X

Display


Winner: Apple iPhone 4

The screens on all three phones equate to big, bigger and biggest, with 3.5 inches on the iPhone, 4.0 on the Captivate and 4.3 on the Evo 4G. So how does the smallest one win?

It’s not all about diagonal span. Both the Evo 4G and Samsung Captivate offer fewer pixels (800 x 480) than the iPhone 4, which quadrupled pixels from the original iPhone to an unheard of 960 x 640. The Captivate also uses an OLED screen. While it looks more vibrant inside, it also washes out easily in the sun, and whites swing toward an unnatural blue. While the bigger size of the Evo 4G and Samsung Captivate might be superior for watching movies, we’re evaluating phones, not media players. The iPhone’s outdoor livability and ultra-sharp text – something you’ll be looking at a lot of – make it the most practical of the three.



HTC Evo 4G
HTC Evo 4G

Connectivity

Winner: Evo 4G

With both the Captivate and iPhone 4 sharing AT&T’s infamously hobbled 3G network, and the Evo wearing its first-4G-phone-in-America pin, this one’s a no-brainer. Besides the sheer speed, it’s also the only one that can double as a Wi-Fi router to share connectivity with other devices.

For what it’s worth, the second-place winner between the AT&T phones is just as easy to peg. Reception on the iPhone 4 sucks. Despite all the numbers Steve Jobs packed into a PowerPoint presentation to claim there was no problem with the iPhone 4 antenna (while simultaneously announcing a way to rectify the non-problem), the collective complaints of thousands of iPhone 4 users still speaks otherwise. Frequent dropped calls and notoriously poor reception make the iPhone 4 far inferior to the Captivate for making calls.

 

Rear Camera

Winner: Apple iPhone 4

The 8-megapixel camera on the Evo 4G has more resolution than both the 5-megapixel iPhone 4 and 5-megapixel Captivate, and more manual search controls, too. But that’s only one part of the story. The iPhone 4 takes better pictures than either competitor.

Credit goes to Apple’s backside-illuminated CMOS sensor, which moves the metal traces typically found on top of the chip to the back, blocking less light and improving overall image quality. Subjectively, photos from the iPhone 4 look brighter with richer color. Both Computerworld and Macworld ran the iPhone 4 head to head with the Evo 4G and found it took better shots, and our own real-life testing showed that the iPhone 4 trounced the Captivate on image quality.

 

Apple iPhone 4
Apple iPhone 4

Videoconferencing

Winner: iPhone 4

Front-facing cameras still remain a novelty in the smartphone world, but both the iPhone 4 and HTC Evo 4G offer them, while the Captivate owners are left out in the cold. At a technical level, the Evo 4G yet again offers more resolution: 1.3 megapixels to just 0.3 megapixels (VGA resolution) on the iPhone 4. But as we’ve learned from the previous category, that number isn’t everything.

Bandwidth severely limits the resolution you’re actually able to send over your phone when videoconferencing, so the Evo 4G can’t actually make use of all the resolution it has on tap unless it’s shooting video to record. With image quality nearly level, we give credit to the iPhone 4 for Facetime, which lets users initiate calls from iPhone 4 to iPhone 4 using regular phone numbers – no usernames or logging in needed.

 

Battery Life

Winner: Draw between Apple iPhone 4 and Samsung Captivate

HTC’s Evo 4G immediately gets booted from the running here. The same 4G speeds that give it killer connectivity also kill the battery in a hurry, leaving it first to run out of gas when these three phones hit the road.

Playing it by the numbers doesn’t lead to any clear-cut conclusion between the remaining contenders. Samsung rates the Captivate for five hours and 50 minutes of talk time and 340 hours of standby, while Apple rates the iPhone for seven hours of chatting and 300 hours of standby, making the Captivate the standby champ and iPhone 4 the king of talk time. While we’re inclined to favor talk time over standby, battery life seemed to play out roughly equally on these two in our real-life tests, so we’re calling it a draw.

 

Portability

Winner: Samsung Captivate

Clearly, the paperweight Evo 4G is a nonstarter here, but finding the winner among the two phones left standing isn’t easy.

At 2.5 inches wide and 0.39 inches thick, the Captivate fills the hand a bit more than the 2.31-inch-wide iPhone (less than the width of #2 pencil), and measures 0.02 inches thicker, too (roughly the same height as five sheets of printer paper stacked up). Fortunately, it’s also 0.22 inches shorter and weighs only 4.5 ounces to the iPhone’s 4.8 ounces. Which is really more important? We would prefer the shorter, lighter phone, especially when the extra flab it puts on in other dimensions is almost too small to measure.

 

Samsung Captivate
Samsung
Captivate

Speed

Winner: Draw between Apple iPhone 4 and Samsung Captivate

All three phones have processors running 1GHz, but which one actually gets the job done fastest? If only there was an easy answer.

Here’s the technical nitty gritty: The so-called A4 system-on-a-chip in the iPhone 4 actually uses an Apple-tailored version of the same ARM Cortex A8 found in the Samsung Captivate. In other words, they share the same silicon bloodline. The Evo 4G’s 1GHz Snapdragon chip, while quick, doesn’t quite run in the same pack as the A8-powered phones.

Which one delivers the best real-life performance? It depends what you’re doing. In our Web browser tests, the iPhone 4 toasted the Captivate over the same AT&T 3G connection, but in others, including Wi-Fi tests by PocketNow and TechnoBuffalo, the Captivate won. In other tests between common apps, both phones are hit or miss. For instance, the iPhone seems to open Google Maps faster, while the Captivate seems to open its camera app faster. In practical terms, they’re about as close as two smartphones come. Things to keep in mind: The iPhone 4 still will not display Flash, so websites will naturally load more quickly. And if you happen to be in a 4G zone, the HTC EVO 4G can load web pages in no time either.

 

Storage

Winner: Samsung Captivate

For $200, both the iPhone 4 and Captivate deliver 16GB of internal storage, while the Evo 4G comes with only 8GB, putting it out of the running right from the start.

The Captivate manages to stretch far beyond the iPhone 4 with the inclusion of a microSD slot. Besides lending flexibility (you can upgrade when you need the space, rather than guessing whether you will when you buy the phone), it’s also cheaper. While it will cost another $100 to get to 32GB of total storage on the iPhone 4, you can nab a 16GB microSD card and put the Captivate on par for under $40. Even better, it can expand up to a total of 48GB by adding a 32GB microSD card, a level of storage the iPhone 4 can’t touch.

 

Apple iPhone 4
Apple iPhone 4

Overall Winner: Apple iPhone 4

The Evo 4G made an impressive showing as the very first 4G phone back in June, but as you can see, it doesn’t hold up nearly as well under the microscope in other categories – at least when stacked against the best other smartphones in the world. The real fight here is between the iPhone 4 and Samsung Captivate.

Had Apple’s overly clever antenna design not blown up in its face and rattled the foundation of the company’s glitch-free reputation, the iPhone 4 would be a standout winner between the two. Instead, the Captivate’s larger storage capacity, gorgeous OLED screen, rock-solid connectivity and relative parity on many other fronts bring it as close to toppling the Cupertino giant as any Android device has likely ever come. But not quite enough to call it an iPhone killer.

In breaking the apparent tie between the two devices (three iPhone wins, three Captivate wins, and two draws), we had to consider a number of other factors that should influence any smartphone buyer. The iPhone 4 has a significantly larger app library (225,000 to 70,000), a more solid feel, an endless array of third-party accessories, and historically, regular OS updates from Apple. (The two-year-old iPhone 3G can still run iOS 4, while Samsung’s first Android device, the Galaxy i7500, received such poor support that it inspired over 7,000 signatures on a petition, and remains stuck at Android 1.6.) Taking all these factors into account, the iPhone 4 remains a best buy, but with a sticky asterisk next to it: Buyers who live in areas with poor coverage – or who use their phones for business and can’t simply cuss at dropped calls and call back – should gravitate towards the Captivate’s better reception.

.


_________________________ The Cutting Edge _____________________________

21:41 April 12, 2010


Mitsubishi announces 2010 line-up of 3D DLP TVs with screen sizes up to 82-inches

Mitsubishi's 2010 line up of 3D DLP Home Cinema TVs available in sizes ranging from 60 to ...

Mitsubishi's 2010 line up of 3D DLP Home Cinema TVs available in sizes ranging from 60 to a whopping 82-inches

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3D TVs using LCD or plasma technology might have collected the lion’s share of press this year, but for those looking for some 3D goodness on an even larger scale Mitsubishi Digital Electronics America (MDEA) has announced its 2010 line up of 3D DLP Home Cinema TVs available in sizes up to a whopping 82-inches. The large screen TVs utilize the same core Digital Light Processing (DLP) technology used in 3D movie theaters which MDEA says is up to 1,000 times faster than LCD technology, providing for a more realistic, sharper 2D and 3D viewing experience.

Although it’s been lost in the avalanche of 3D TV releases from other manufacturers this year MDEA has actually been selling 3D-ready TVs since 2007 and was the first to demonstrate 3D TV at retail with the world’s first laser TV. The new 638, 738, and Diamond 838 series 3D DLP Home Cinema TV models for 2010 represent the fourth generation of 3D-ready TVs from MDEA.

In addition to the 3D capabilities the newly announced TVs integrate 16-speaker 5.1 channel Dolby Digital surround sound to deliver home theater audio, without the need for separate components. They also include Internet media streaming capabilities with StreamTV enabling instant access to a range of online content via over 100 different applications including Vudu movies, Pandora, Flickr, Facebook, Associated Press and The New York Times.

All 638, 738, and Diamond 838 series models for 2010 include 3D DLP Link, Brilliant/Bright/Natural and Game Modes, Plush 1080p, 3 HDMI with CEC, HDMI-PC Compatibility, 2 Component/Composite Video Inputs, and MDEA’s 6-Color Processor, which the company says provides significantly more color reproduction than typical flat panel TVs.

The MDEA 738 series is available in 60, 65, 73, and 82-inch screen sizes, and adds USB Wireless N Network Adapter Compatibility, a Plush 1080p 5G 12-bit Video processor, Smooth120, EdgeEnhance, DeepField Imager, Advanced Video Calibration, and a Universal Remote Control.

The top-of-the-line Diamond 838 series comes in 65, 73, and 82-inch screen sizes. In addition to all features within the 638 and 738 series, each Diamond model includes 16-Speaker Immersive Sound Technology with 32W total system power, Bluetooth A2DP Audio Streaming, Center Channel Mode, Surround Channel Outputs, Subwoofer Output, Dark Detailer, PerfectColor, PerfecTint, ISFccc Advanced Video Adjustments, 4 HDMI with CEC, NetCommand, and Wired IR Input.

One word of warning though. Mitsubishi’s 738 and 838 series currently support the side-by-side 3D signal format. For support of other 3D formats, such as 3D Blu-ray standard top-bottom and frame packing, Mitsubishi 3DTVs will require the use of a 3D source device that outputs the 3D checkerboard format, a 3D source device coupled with the Mitsubishi 3D adapter, or other source devices that support checkerboard display formats for display of 3D games, 3D broadcasts from terrestrial/cable/satellite and 3D Blu-ray disc content.

In all cases an emitter and matching 3D active shutter glasses or DLP Link active shutter glasses are required in order to view 3D content. They will also require an emitter and matching 3D active shutter glasses or DLP Link active shutter glasses are required in order to view 3D content.

MDEA’s 638 series is available in 60, 65 and 73-inch screen sizes ranging in price from US$1,199 to $1,999, while the 738 series is also available in an 82-inch screen size with prices ranging from US$1,399 to $3,799. The Diamond 838 series is available in 65, 73 and 82-inch sizes with prices from US$2,199 to $4,499.

_________________________ The Cutting Edge _____________________________

, On Thursday June 24, 2010, 2:03 pm EDT

.

Is This Motorola's iPhone Killer?

The Apple (Nasdaq: AAPL - News) iPhone is so good that everyone keeps looking for an iPhone killer. No such gadget has come forth, but Motorola (NYSE: MOT - News) has produced the closest thing to it in the Verizon (NYSE: VZ - News) Droid. Moto is back again with another Droid model, and this one looks like a real contender.

The Google (Nasdaq: GOOG - News) Android platform is currently the only real challenger to the iPhone's user-friendly and application-launching hegemony, as Microsoft (Nasdaq: MSFT - News) won't release the Windows Mobile 7 framework until this fall and enterprise leader Research In Motion (Nasdaq: RIMM - News) is still trying to innovate in the consumer-centric market. According to advertising firm Chitika, the original Droid accounts for about a third of all Android phones in use today, thanks to a massive marketing push from Verizon.

The HTC-produced Droid Incredible is a better phone than the first Droid, hands down, but its sales figures are hamstrung by the decision to use a nifty OLED screen. Those screens are in short supply and high demand, which is great news for OLED technologists, but not so good for HTC and Verizon.

That's where the Droid X comes in. Scheduled to hit store shelves on July 15, the X can do everything the Incredible does -- and more. There's a 1-gigahertz OMAP processor from Texas Instruments (NYSE: TXN - News) inside, driving goodies like an eight-megapixel camera, a cadre of noise-canceling microphones, and an HDMI port for streaming pictures and video to your high-definition TV. Droid X also comes with enterprise-friendly new features such as remote password management and tighter integration with Microsoft Exchange servers. Designed for both corporate and personal use and equipped with a pedestrian LCD screen, this model was designed to move in big volumes.

According to Andy Rubin, Google VP of engineering, 160,000 Android devices are now activated every day. That's up from 100,000 a month ago, when reports surfaced that Android passed the iPhone in terms of U.S. activations. When the Droid X joins the fracas at the same $200 price point as the practically unavailable Droid Incredible and only $50 above the clearly inferior Droid, I expect those activation numbers to make another leap. And don't forget that Motorola is not the only Android partner to release products in a big way this summer: Samsung seems to have reserved some OLED screens for itself in preparation for an oncoming wave of Galaxy S phones.

Motorola has a winner on its hands here, and the glory days of RAZR dominance are coming back if Verizon markets this model as effectively as it pushed the original Droid. The iPhone 4 will outsell the Droid X in any head-to-head comparison, but it stands so alone. Today, I have to explain Android to friends and family in terms of how iPhone-like it is. In a year or two, Android will be so ubiquitous that the explanation might have to go the other way around.

Fool contributor Anders Bylund owns shares in Google, but he holds no other position in any of the companies discussed here. Microsoft is a Motley Fool Inside Value recommendation. Google is a Motley Fool Rule Breakers selection. Apple is a Motley Fool Stock Advisor pick. Motley Fool Options has recommended a diagonal call position on Microsoft. Try any of our Foolish newsletters today, free for 30 days. You can check out Anders' holdings and a concise bio if you like, and The Motley Fool is investors writing for investors.

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 ____________ History of the SmartPhone  _____________

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In 2007, Apple introduced their first iPhone.

Android, a cross platform OS for SmartPhones was released in 2008. Android is an Open Source platform backed by Google, along with major hardware and software developers (such as Intel, HTC, ARM, Motorola and eBay, to name a few), that form the Open Handset Alliance.

The first phone to use the Android OS was the HTC Dream, branded for distribution by T-Mobile as the G1. The phone features a full, capacitive touch screen, a flip out QWERTY keyboard, and a track bass, for navigating web pages. The software suite included on the phone consists of integration with Google's proprietary applications, such as Maps, Calendar, and Gmail, as well as Google's Chrome Lite full HTML web browser. Third party apps are available via the Android Market, including both free and paid apps

In July 2008, Apple introduced its App Store with both free and paid applications. The app store can deliver SmartPhone applications developed by third parties directly to the iPhone, iPod Touch or iPad over wifi or cellular network without using a PC to download. The App Store has been a huge success for Apple and by April 2010 hosted more than 185,000 applications. The app store hit three billion application downloads in early January, 2010.

Other platforms are able to download apps from any website, rather than only from a single app store, however other companies have more recently launched their own app stores. RIM launched its app store, Blackberry App World, in April 2009. Nokia launched its Ovi Store in May 2009. Palm launched its Palm App Catalog in June 2009. Microsoft launched its Windows Marketplace for Mobile in October 2009.

In January 2010, Google launched Nexus One using its Android OS. Although Android OS has multi-touch capabilities, Google initially removed that feature from Nexus One, but it was added through a firmware update on February 2, 2010.

As of March 2010, Nokia's leading SmartPhone is the N900. The N900 includes an 800x480 pixel touch screen, supports full multi-tasking (its OS is a version of Linux), has a 5Mpixel camera capable of full frame rate high resolution video, and comes with a wide range of modern SmartPhone features including GPS, multiple network access (including WiFI and 3.5G), and has 32GB on-board memory.


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Operating Systems

Operating systems that can be found on SmartPhones include Symbian (including S60 series), iPhone OS, , Palm WebOS, BlackBerry OS, Samsung bada, Windows Mobile, Android and Maemo. WebOS, Android and Maemo are built on top of Linux, and the iPhone OS is derived from the BSD and NeXTSTEP operating systems, which all are related to Unix.

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*Management believes that Android and Apple combined will approach 40%-50% market share in the next 2-3 years, at the expense of RIM and MTK-kernel devices, particularly in Asia. Further, we believe that as more users have access to faster wireless connection speeds,  Web page and data access will become more commonplace and Symbian will have trouble maintaining a 40% share worldwide, as it is their lower cost text-only models that have kept Symbian so popular. 

As pocket-sized touchscreens become the norm for data users on fast 3G and 4G connections, the entrenched positions for Nokia's Symbian and RIM's Blackberry OS are very vulnerable to Android from Google, and, of course, Apple's product array. 

Management believes that Nokia is addicted to the low-cost pricing model and think they will have difficulty fully embracing large touchscreens with elegant screen features. In spite of RIM's Blackberry  popularity in the age of Text Messaging, their operating system has always been a weak point of their product offeringings and even now, with RIM offering larger touchscreens, it's market share will dwindle unless they decide to throw out the Blackberry OS and embrace Android. Either way, both Apple and Android SmartPhones will eclipse RIMs Blackberry in 2011.


                                                                           --- RTMsoftware / Language Interfaces

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Open source development

The open source culture has penetrated the SmartPhone market in a way. There have been attempts to open source both hardware and software of a SmartPhone.  Lately, the Google Android OS is a popular open source mobile operating system.  Separately, Nokia has an initiative around Symbian too, which has open-sourced all Symbian SmartPhone code in February 2010. In cooperation with Intel, Nokia also develops the open source MeeGo operating system.

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SmartBook

A SmartBook is a concept of a mobile device that falls between SmartPhones and netbooks, delivering features typically found in SmartPhones (always on, all-day battery life, 3G connectivity, GPS) in a slightly larger device with a full keyboard. SmartBooks will tend to be designed to work with online applications.

SmartBooks use the ARM processor, which gives them much greater battery life than a netbook which uses a traditional Intel x86 processor. They are likely to be sold initially through mobile network operators, like mobile phones are today, along with a wireless data plan.



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Figure 5

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Research reports forecasting future market sizes should always be taken with a grain of salt, but it occasionally helps to see the estimates of research organizations in order to gain some perspective on the current and upcoming trends for those markets.

With that in mind, let’s take a look at what research2guidance has to say about the worldwide smartphone application market, which it estimates will grow from $1.94 billion in 2009 to $15.65 Billion by 2013.

The big surge in applications will be driven by a fast-growing number of smartphone users, which the research company estimates will increase from about 100 million last year to nearly 1 billion by 2013.

There’s a ton of opportunity for corporations to tap into this vast audience with mobile apps, research2guidance adds, because according to its research only 10% of Fortune 2000 companies are targeting their customers with a smartphone application to date.

Still according to the agency’s findings, the vast majority of them have published applications to give access to their core products or for promotional purposes (91%). Only a minor share (9%) use applications as a stand-alone product.

If you’re interested in the full report, you can purchase it here.

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Steve Jobs: People Are Voting Against Flash By Buying An iPad Every 3 Seconds
by MG Siegler on Jun 1, 2010

You may have thought you knew exactly what Steve Jobs thought about Adobe Flash considering he wrote a 1,700-word blog post on it back in April. But today at the D8 Conference outside of Los Angeles, he made himself a little bit more clear. He said that Flash is the latest in a string of technologies heading towards the end of its life.

Jobs said that many technologies live in cycles — they have a Summer, and then go to the grave. Apple likes to choose technologies that are just in their Spring time, Jobs noted. Of course, he’s implying that Flash is not one of those technologies. And that instead, it too will soon be in the grave.

And Jobs said that this removal of Flash was simply the latest in a series of moves Apple has always taken to stay ahead of the curve. They got rid of the 3.5? floppy, for example, despite making it popular in the first place. They also got rid of serial and parallel ports before the rest of the industry in favor of USB. And then with the MacBook Air, they got rid of optical drives. “When we do this, sometimes people call us crazy,” Jobs noted.

Sometimes you have to pick the right horses. Flash looks like it had its day but it’s waning. And HTML5 looks like it’s coming up,” Jobs said.

Jobs then reiterated that no mobile phones are yet shipping with Flash. When Walt Mossberg said that soon they would be, Jobs quipped that they’ve been hearing that same thing for two or three years.

When Mossberg brought up the “holes” in the Internet without Flash, Jobs said those were quickly being filled — and that most of those were just ads anyway. Jobs said that Adobe had a chance to get Flash on their devices, but came up short. So they’ve moved on._

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Apple's App Store is setting an unprecedented pace for software downloads for Apple SmartPhones and SmartBooks -- as you can see from the chart below, the pace is accelerating rapidly...  and it will continue to do so, as the installed base of iPhone, iTouch and iPad devices continues to penetrate the high-end sector of the marketplace.

Figure 6

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